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Circular Reasoning - The Well of Power

Circular Reasoning - The Well of Power - Main image
$16.75 $25 In stock

Category: Game

Number of Players: 2-4
Age Group: 12+
Time To Play: 20-45 minutes

If I can get to the center first... the power will be mine! 

The torches are lit. Researching your notes, you find a poem that will guide your way through the circular temple:

If magic you wish to awake,
Your three runes you have to take, 
And bring them to the center room,
By passing through the moving gates.
...If you can be the first to the center, the power will be yours!

Players use their runes to maneuver through each concentric path in a circular temple. Each rune moves 2, 3, or 4 spaces, indicated by the rune's image. Between each path lies a moving gateway. Look out though, as every rune in each ring will cause the gateways to move faster!

Customer Reviews (4.8 / 5 · 5 reviews)

Lucy W. ★★★★★

The 20-45 minute playtime is spot on, we finished our first game in about half an hour and immediately started another. The poem you decode to find the path to the center is a clever touch, way more interesting than just rolling dice. Already planning to bring it to game night again.

Madison ★★★★★

Played this with three friends and the 20-45 minute range is spot on, we finished two rounds in about an hour. The poem clues had us genuinely arguing over whose notes were right, which is exactly what I want from a game night.

Ava ★★★★★

The center-control race keeps everyone on edge the whole match, and the 20-45 minute playtime is perfect for squeezing in a few rounds. My group of four was hooked after the first torch-lit setup, and the poem clue mechanic made every turn feel sneaky.